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me @ the annex by Betatester.
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Originally from me @ the annex
Via PixelSumo we see a couple examples of artists reworking their pieces for distribution on the iPhone. The iPhone is an amazing opportunity to distribute interactive art, and I’m glad it is being explored for these purposes. I’ve been wanting to get more into the iPhone myself, but haven’t gone through the steps of getting a developers license.
A great next step in this would be a way to publish finished compositions with this kind of system to the web, so there can be kind of a gallery of user generated content.
If only Apple would remove the restrictions on source distribution, we could build on this kind of work…
Yellowtail on iPhone from Lee Byron on Vimeo.
Golan Levin created Yellowtail in 1998-2000. “an interactive software system for the gestural creation and performance of real-time abstract animation”. A former student of Golans, Lee Byron (in the photos above), is working on converting this artwork for the iPhone, this time with multi-touch input. Golan will be released via the app store soon for a small fee. Here is a work in progress video.For the programming readers, Lee has put up a bit of interesting info about the development on his blog. Hopefully this will lead to a Processing or openFrameworks style coding environment for creating iPhone applications, thus easier entry points for developers.
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Andreas Muller is also working on a port of his popular For All Seasons application.
Technorati Tags: interactive art, iPhone, Golan Levin, YellowTail
Originally from Interactive iPhone Art
the first Special Issue of SHINING MAGAZINE is now online, with more than 20 artists curated. i’m one one of them. there’s tons of cool work to see. go check it out.
Originally from shining magazine
SOUND THRESHOLD
music and sound through the landscapeThrough performances, sound installations and field recordings, Sound Threshold explores the visual, natural, literary and acoustic landscape of the Trentino (Italy) region in conjunction with the latest research in the fields of ecology, technology and archaeology. Sound Threshold is informed by the multi-faceted relationship between music, sound and landscape outside the gallery and museum contexts.
Through a residency at Monte Bondone and Paneveggio Park, Chris Watson has been invited to explore the acoustic phenomena of Trentino and capture the atmospheres and sounds of the alpine environment. A series of sound recordings made in situ, resulting in the CD Cima Verde, present the soundscapes uncovered by Watson, which capture the change in seasons from winter to spring, the different degrees of altitude, the reawakening of sounds on the cusp between night and day and the alternating and mixing of audio signals that characterise different natural habitats.
[Listen to the interview - Sound Threshold - Chris Watson - Cima Verde (19:40).mp3 - via Radio Papesse]Chris Watson’s equipment:
[Sound Devices]
[SQN Electronics]
Originally from Interview: Chris Watson
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screencast of clearbits quickview, the music is sigue sigue sputnik’s barbarandroid
Originally from clearbits






