SHOP

Tom Hall - Past, Present, Below Cover Art
Apr 2010
<a href="http://shop.overlap.org/album/tom-hall-past-present-below">Tom Hall - Where Nothing Touches, You or Me by Overlap.org</a>
Electricwest - Detatch Cover Art
Mar 2010
<a href="http://shop.overlap.org/album/electricwest-detach">Electricwest - Still by Overlap.org</a>
SoundDroid pt.2: THX “The Chord”
18 Oct 2008, 8:59am +0000 by overlap

MarcoCo. & Kyma: Keepers of the Chord

The sounds for the original logo (that familiar swarm-coalescing-into-powerful-glissando-ending-in-a-somewhat-sharp-D-major-chord that precedes the film in every THX-certified theatre) were generated back in 1985 on the ASP Audio Signal Processor hardware. The ASP and original THX “Broadway” soundtrack were created by Andy Moorer, then head of a massive Lucasfilm-sponsored audio research project that later evolved into the DroidWorks company.

The genesis of the sounds had a particular significance for Symbolic Sound president, Carla Scaletti, who had been an admirer of Andy Moorer’s work for several years. “[...] When I found out that Marco wanted to use his Kyma system on the new version, it was like making a connection with that history and with someone whose work had inspired us back when we were students.”

D’Ambrosio [...] started out by consulting with Andy Moorer on the origins of “The Chord”. It turned out its original source was a bowed cello note on an open A string. All that Moorer had left of the original was an old Sun streaming tape cartridge with the patch programming for the Lucasfilm ASP, so d’Ambrosio had to go with resampling his own copies of original mag elements of the audio in 24-bits and at 96 kHz. He also got Scaletti from Symbolic Sound to listen to the original chord and the two of them did some brainstorming on approaches to getting similar-yet-new effects out of Kyma. All three of them agreed that the ending chord is sort of a D but also quite a bit sharp–which may contribute some of the feeling of energy in that final resolution.

[via symbolicsound.com]
[more details via musicthing]

Thx Amazing Life

Amazing Life explores the lives of photo-realistic organisms growing from a metallic surface. As the story unfolds, the organisms grow to cover the surface of the metal, with each one communicating through their own unique sound. These sounds build upon each other, becoming more harmonious, and eventually culminate into the THX Deep Note crescendo. A final panning shot reveals the metallic surface to be the THX logo covered by these vibrant, living, musical creatures.

To create the trailer, THX turned to veteran composer, Marco d’Ambrosio to design the more than 160 sound tracks featuring voices of “Speaker Flowers,” “Helicopter Plants” and other unique organisms. The final mix was completed at Lucasfilm’s Skywalker Sound under the direction of d’Ambrosio and award-winning re-recording mixer, Gary Rizzo.

[The Making of]
[view THX Trailers]

Here’s an excerpt from an interview with Marco d’Ambrosio [via stuffmagazine.com]

So where did Deep Note come from?

Marco d’Ambrosio: The sound came from a machine called the Lucasfilm ASP, which I believe stood for the “Audio Signal Processor.” It was a large machine that was the precursor to the digital workstation. It was way ahead of its time. I think pieces of it may still be at the basement of the tech building at SkyWalker Ranch. It was developed by a man called Andy Moorer, a chief scientist and technologist. He used it to take the sound of a cello and processed it. The concept was to have a sound, which originates as a random sounds in space, then converge it down to create an actual pitch. Then the whole thing was multiplied over and over again and recorded to a four-track magnetic tape master.

How has it changed?
d’Ambrosio: I came in when digital film playback technology was starting to emerge. It was making the trailer sound dated. I basically redigitized “Broadway” and turned it into a digital file. The problem with that is that it still had its ’80s obscure-ness to it. So I took the original four track and digitized it. After a lot of research I found a box called Capybara with a software called Kyma. I got in contact with the developer of that system, who actually knew Andy Moorer, and he helped me come up with an algorithm that could re-create the process of resolving random sounds into a chord. I got cello samples and a lot of other sounds, and slowly added the spices until it sounded right. There are very low lows, discreet elements for each of the surrounding speakers. People call me the keeper of the chord. It’s constantly changing to fit the trailers.

[marcoco.com]

[read SoundDroid pt.1]

Originally from SoundDroid pt.2: THX “The Chord”

Floating Points 2008 – ISSUE Project Room
14 Jun 2008, 12:12pm +0000 by overlap

This Festival, in its third year, explores the versatility of ISSUE Project Room’s innovative house speaker system, designed by Stephan Moore.
In the hands of these diverse performers and sound artist, this fifteen-channel installation of hemisphere loudspeakers radically changes the concert experience for both performer and audience.

Each of the hemispheres radiates sound in all directions, activating the acoustics of this unique concert space. Immersive sonic environments are generated, electronic sounds take on the characteristic intimacy of acoustic instruments, and location is liberated as a musical dimension.


Wednesday, June 18

Sawako Kato will premiere new compositions for the Issue Project Room. Sawako weaves the intimate sound scape with fragments from her recent trips + sine tone + subtle voice.

Tristan Perch will show his new work with 5 voices and 15-channel 1-bit electronics + a short piece for 3 violins.

Saturday, June 14

Phil Niblock

Saturday, June 28

Francisco López

All performances 8:00pm, $15

For more information:
718-330-0313
info@issueprojectroom.org

ISSUE Project Room
232 Third Street, 3rd Floor, Brooklyn
at the Old American Can Factory

[issueprojectroom.org]

Originally from Floating Points 2008 – ISSUE Project Room

Interview with Surround Sound Specialist Rik Ede
28 May 2008, 12:52am +0000 by overlap

Rik Ede is the founder and managing director of GAMESOUND Ltd. Rik has been making music for games for over 18 years, 10 of which have been spent creating music in 5.1 (and more recently 7.1) surround sound.
Rik is considered to be the world’s leading authority on surround sound in games having spent 5 years working for Dolby as 5.1 evangelist, 2 years as a consultant to DTS and more recently Rik has just finished a 2 year stint as the PLAYSTATION® 3 surround consultant to Sony’s R&D group.

[read the interview - via music4games.net]

Originally from Interview with Surround Sound Specialist Rik Ede

Frank Serafine @ Surround Broadcast Conference
08 Apr 2008, 2:30am +0000 by overlap

The Fifth Annual Surround Broadcast Conference will be held April 16 from 9:30 a.m. to 5:30 p.m. at the Las Vegas Convention Center.

At the conference, Frank Serafine will present 5.1 On Your Shoulder: Single System EFP Camera Miking For Surround. A sound designer and remote recordist specializing in audio-for-video and post production, Serafine will explore his use of the Holophone H4 SuperMINI mic for a variety of projects. Serafine will demonstrate his setup, play examples of his work, and discuss ongoing projects.

Serafine is owner of Serafine Inc, located in the countryside of Simi Valley, California, just northwest of Los Angeles, from where he and his staff provide comprehensive post-production solutions including original music, sound design, sound editorial and supervision, dialogue editing, ADR, Foley and sound mixing.

[Surround Broadcast Conference 2008]

Originally from Frank Serafine @ Surround Broadcast Conference

Recombinant Media Labs Retrospective
03 Apr 2008, 1:20am +0000 by overlap

I ran across a folder of pictures from several events at the old Brannan Street location of Recombinant Media Labs in the last year. I thought it was worth a bit of a retrospective of this amazing location, and to catalog some of thepeople that worked so hard on the place. There are many that I don’t have pictures of.

First, a jazz trio in our gallery space. This Steinway is an absolutely amazing piano.

Jazz Trio RML

The performers here in the main performance room are Richard Devine and Scott Pagano.

Richard Devine and Jochem Paap at RML

In this photo you can see Bryan Gibbs engineering in conspicuous yellow striped shirt.

Devine and Paap at RML 2007

Hi Bryan.

Bryan Gibbs

I believe that this is the back of Ben Neville, of Cycling 74’s, head.

Devine and Pagano at RML 2007

This was our studio A, with Alex Oropeza, chief engineer, albeit blurry. This was, in my opinion, the best mix room in San Francisco, and Alex did a huge part to make it that way. Be shocked and awed by the Neve VR 72.

Alex in Studio A

Then, we have our synth room, here in a not-yet-completed state. By the end, this room was wrapped completely around with synthesizers, including an SMS and Serge modular (pictured). Also pictured, is Matia Simovich, who is responsible for a great deal of upkeep and development in this room.

RML Synth Room

Edwin van der Heide, making a valiant dive to improve audio. Edwin is pictured in the Surround Traffic Control room. This is the monitoring area for the big performance theater.

RML Edwin

Jacob Heule and Tavys Ashcroft in the control room, ensuring good media.

Jacob and Tavys

Tana Sprague and Amanda Aydelott in our gallery. They were responsible for making us all look good by saving the day at shows and actually planning ahead; and also kept the record label, whose name I strangely can’t remember, and well oiled and finely tuned machine.

Tana and Amanda

And last, but certainly not least, Naut Humon. He charges bravely forth into the world of new media. It is our job to look before he leaps.

Naut at RML

Originally from Recombinant Media Labs Retrospective

Whispering in the Leaves
13 Feb 2008, 1:32pm +0000 by overlap


A major new sound installation at Sunderland Museum & Winter Gardens

Presented as part of AV Festival 08: 29th February – 9th March 2008

Artists’ Talk & Desert Island TV: Sat 8 Mar, 2.30 -3.30pm
Chris Watson discusses his new work Whispering in the Leaves. The talk will be followed by Desert Island TV, where Chris will introduce and screen BBC nature documentary the Life of Birds made with David Attenborough. Free, for bookings contact info@avfestival.co.uk

For AV Festival 08, Watson has created a powerful new sound work derived from his extensive archive of wildlife and on location recordings in Central and South America – habitats that host over half of the planet’s wildlife. Diffused through the tropical foliage of the enclosed botanical environment of the Winter Gardens, which is home to over 2,000 flowers and plants, the surround soundtrack of wildlife dawn and dusk choruses will be transmitted at hourly intervals throughout the day for 15-20 minute durations – the approximate time taken in the rainforest for the transitions from darkness into light, and from daylight to dark. The sound pieces feature the calls and voices of thousands of species, including the howls and shrieks of black howler and spider monkeys, the musicality of diverse birdsong and the shimmering and hissing of tree frogs and cicadas. A highly sensory and captivating experience, Whispering in the Leaves is a remarkable demonstration of the power of sound recordings and natural history broadcast to transport us to far flung, inaccessible and often extraordinary locations.

LISTINGS INFORMATION
Venue: Sunderland Museum & Winter Gardens, Burdon Road, Sunderland, SR1 1PP
Free entry, opening hours: Mon – Sat 10am – 5pm, Sun 2pm – 5pm.
T: 0191 553 2323 / W: www.twmuseums.org.uk/sunderland

Installation: Fri 29 Feb – Sun 9 Mar 08

Live performance: Thurs 6 Mar 08, 8.30 – 9.00pm
FREE but limited capacity to register your interest contact info@avfestival.co.uk

A full press release can be downloaded here

[press page]

Originally from Whispering in the Leaves